![]() ![]() Put simply, it makes it easier for developers to bring their games to Mac and makes your games run and look better on your MacBook. It improves complex scene rendering for developers with resolution scaling and temporal anti-aliasing. With Ventura has come Metal 3, a new graphics framework that will make your games run better. Besides offering a new Game Center experience, macOS 13 Ventura will provide better visuals, accelerated performance, and quicker load time. With macOS 13 Ventura, gaming is even better on Mac - especially on high-powered MacBooks like the 14- and 16-inch models. It supports resolutions up to 4K, but it's worth sticking with gaming in 1080p instead to ensure you get a more stable gaming performance. It's also packed with up to 22 hours of battery life between charges and comes with an all-new 1080p FaceTime HD camera with an advanced image signal processor and computational video.įancy gaming on a bigger screen? There's an HDMI port on the side of the device, so you can hook it up to a gaming monitor and play those pixels even further. The latest 16-inch MacBook Pro comes with a Liquid Retina XDR display (3456 by 2234 pixels) with ProMotion technology for adaptive refresh rates up to 120Hz, so not only will your games look fantastic, but they'll also be smooth as silk. Plus it’ll be able to operate from a Flash Drive as well since the local cached copy of the repo is stored in the root folder of the program which means you can have a Windows, Linux, and Mac binary all in one folder that can be run from literally any computer that has a USB port.But there's much more. It’ll be really awesome to have a cross-platform, general purpose, game manager that is able to tie into repo and will work with regular Arduboy’s plus ones with the ram expansion. I am a rather stubbornly persistent fellow though and refuse to back down from a challenge so eventually it’ll give in and do what I tell it to do. Will look into other C++ cross-platform serial port APIs and see if its something to do with QSerialPort or if it just doesn’t like C++ (it is Arduino after all and we all know it doesn’t use true C++). Sadly I’m working through the weekend so won’t have a day off until Monday. Much further testing will be needed it seems like. Manually going into bootloader (holding the “Down” button) allowed it to connect but failed on the verify written data step when uploading a hex because it failed to read back any data. Seems like some more extensive testing is needed. Seems the Arduino exits to boot loader under certain conditions (baud rate set to 1200 and a “wiggle” on the RS232 lines). I’m also discovering that there is some differences in the Windows, Linux, and Mac native serial port communication layers (which Qt just creates a convenience wrapper around). Yes actually Qt has a QSerialPort class with companion classes (QSerialPortInfo, etc). ![]() Out of interest, does QT come with a serial API or are you using a particular library? It’ll take me a little bit to build a proper release package, but hopefully I’ll be able to get the code up on github tomorrow so others can build it themselves.ĮDIT: I will also create a separate topic specifically for discussing the ArduManFX. That’s what was causing it to not properly reboot the Arduboy automatically. The c++ version required opening the port with a baud rate of 1200, wait 500 milliseconds, then close the port and try reconnecting in bootloader mode. In script it opens the port with a baud rate of 1200 then closes it immediately, waits 500 milliseconds, then tries to reconnect in bootloader mode. In the mean time there’s a big button along the top (only present during early testing) that basically re-creates the individual scripts from in c++ and gives you the ability to browse for a file and use check boxes to toggle settings (instead of dropping a file and changing script filenames). Will make an early alpha build as soon as possible which will at least serve as a local game manager (since it downloads a cached copy of the entire repo) and there’s an upload button next to each game. Well I just got it properly rebooting the official Arduboy and uploading a sketch. ![]()
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